Halls of Torment – How to complete quest and achievements (2024)

Halls of Torment – How to complete quest and achievements (1)

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This is a complete guide for all quests + Gear and how to get them.

KEEP IN MIND YOU CAN ONLY COMPLETE QUESTS/ACHIEVEMENTS THAT YOU HAVE UNLOCKED ACCESS TO IN THE QUEST STONE

You can complete quests on any level unless it’s something like the wellkeeper or cupbearer, where they are level specific.

You can keep this guide open on Steam overlay to check quests mid-run.

You can “control + f” to find specific words.

For all gold collection quests, refer to the section about farming gold.

For all damage requirement quests, refer to the section about farming Forgotten Viaduct ghosties

This guide covers quests and their requirements, plus I’ve included a section on gold farming and reaching level 100. I’ll get around to adding a gear breakdown section eventually. I’ve added some helpful hints for some of the more difficult quests. I’ll add additional suggestions as I learn new things or someone makes a solid point in the comments, etc.

Damage Quests (Refer to farming ghosties section)

Arcane Splinter Mastery I,II,III – Deal (750k/1.5M/3M) damage with Arcane Splinter.

See damage quest farming section.

Tier I reward – Trait Types: Focus & Piercing

Tier II reward – Upgrade: Arcane Unrest

Tier III reward – Trait Types: Split & Fading

Astronomer’s Orb Mastery I,II, III – Deal (750k/1.5M/3M) damage with Astronomer’s Orbs.

See damage quest farming section.

Tier I reward – Trait Types: Mass & Density

Tier II reward – Upgrade: Inner Orbit

Tier III reward – Trait Types: Bodies & Material

Lightning Strike Mastery I,II,III – Deal (750k/1.5M/3M) damage with Lightning Strike.

See damage quest farming section.

Tier I reward – Trait Types: Intensity & Charges

Tier II reward – Upgrade: Explosive Strike

Tier III reward – Trait Types: Capacity & Repercussion

Phantom Needles Mastery I,II,III – Deal (750k/1.5M/3M) damage with Phantom Needles.

See damage quest farming section.

Tier I reward – Trait Types: Spin & Puncture

Tier II reward – Upgrade: Phantom Split

Tier III reward – Trait Types: Power & Pinpoint

Lord of Pain – Defeat the Lord of Pain

Reward – 2000 Gold

The first level’s final boss comprises two phases. Both stages are a DPS test in which the boss applies a debuff with a timer that kills you when the timer expires. Each step has its own timer for killing. Revivals can be used to stop the timer. The developer has mentioned that they intend to remove the death timer feature.

Cavern Survivor I,II,III – Survive until there are only (26/14/2) minutes left.

Tier I reward – Character: Archer

Tier II reward – 500 Gold

Tier III reward – 1000 Gold

Cavern Dominator I,II,III – Kill (5k,15k,25k) enemies in one run

Tier I reward – 500 Gold

Tier II reward – 1000 Gold

Tier III reward – Haunted Caverns: Starting Ability

Hellhound Slayer I – Kill 50k Hellhounds

Can be farmed on Haunted Caverns and Ember Grounds

Reward – 2000 Gold

The Lich – Defeat the Lich

Shows up during Haunted Cavern runs

Reward – Character: Cleric

The Skeleton Lord – Defeat the Skeleton Lord

Reward – Items: Necromancer’s Clutch

Shows up during Haunted Cavern runs

Slime Slayer I

Reward – Item: Septic Boots

Can be farmed on Haunted Caverns and Ember Grounds

Skeleton Slayer I

Reward – 2000 Gold

Can be farmed on all 3 levels

The Imp Chieftain – Defeat the Imp Chieftain

Reward – Stage: Ember Ground

Shows up during Haunted Cavern runs

Ability Expert Quests

Not too difficult after you’ve acquired the starting ability unlock (Ember Dominator III Quest). Just prioritize getting all the abilities that spawn into the levels. Ignoring the starting ability unlock, Haunted Caverns starts with 1 ability on the ground. Ember Grounds and Forgotten Viaduct start with 2. So it’ll be easier on those 2.

Ability Expert: Lightning Strike – Get Lightning Strike to Level 3 to be able to select Ability Upgrades.

Reward – Upgrade: Electrifying Strike

Ability Expert: Phantom Needles – Get Phantom Needles to Level 3 to be able to select Ability Upgrades.

Reward – Upgrade: Phantom Rift

Ability Expert: Arcane Splinter – Get Arcane Splinter to Level 3 to be able to select Ability Upgrades.

Reward – Upgrade: Arcane Shivers

Ability Expert: Astronomer’s Orbs – Get Astronomer’s Orbs to Level 3 to be able to select Ability Upgrades.

Reward – Upgrade: Electrified Orbs

Lord of Regret – Defeat the Lord of Regret

The final boss of Ember Grounds. It throws out spinning purple blades that rotate in a circle, so don’t get caught in their path. Summons purple orbs that slowly track you. On contact they act like suicide imps and create an explosion after a delay. If you’re relying on lighting strikes for dmg you should try to pop as many of them as you can because lightning strike will try to target them and you lose a lot of dps on the boss. Just be sure not to get caught in the delayed explosion when popping them. So keep moving!

Ember Dominator I,II, III – Kill (1k,5k,15k) enemies in one run

Tier I reward – Character: Exterminator

Tier II reward – 1500 Gold

Tier III reward – Ember Grounds: Starting Ability

Imp Slayer I – Kill 50k Imps

Can be farmed on Haunted Caverns and Ember Grounds

Reward – 2000 Gold

The Flamedancer – Defeat the Flamedancer

It shows up during Ember Grounds runs

Reward – Item: Demonic Bond

Scorched Slayer – Kill 50k Scorched I

It can be farmed on Ember Grounds

The Wellkeeper – Enter Ember Grounds and rescue the Wellkeeper

It’s an NPC that spawns in on Ember Grounds if you haven’t rescued them yet. An arrow will point to their location. Make your way there and talk to them. They let you retrieve one item at the well per run in future playthroughs. The item can then be bought with gold from the Wellkeeper as starting gear.

Reward – Wellkeeper

Finders, Keepers – Retrieve 1 item from the Halls of Torment

Use the well mechanically as described above.

Reward – 1 Gold

Additional Fees – Purchase an item from the Wellkeeper

Use the well mechanically as described above.

Reward – Item: Spellcaster Gloves

Wyrm Queen – Defeat the Wyrm Queen

A boss enemy that shows up with about ~6 minutes left in Ember Grounds.

Reward – Character: Warlock

Wraith Lord – Defeat the Wraith Warlord

It shows up every Ember Grounds run.

Reward – Stage: Forgotten Viaduct

Lord of Despair – Defeat the Lord of Despair.

Reward – 3000 Gold

Forgotten Viaduct’s final boss. It summons a swarm of projectiles for the player to avoid. Standing motionless and studying what he creates, then fleeing as necessary, is your best bet. Just avoid taking contact injury from him because it will hurt a lot. His moveset is made up of three moves. Lances he generates activate after a wait, similar to the Wraith Horseman boss. After a brief pause, a line of soldiers will dash. Finally, a swarm of hand missiles in a circle around you dash inward after a brief pause.

Gargoyle Slayer I – Kill 50 000 Gargoyles

Reward – 2500 Gold

Can be farmed on Forgotten Viaduct.

Wraith Horseman – Defeat the Wraith Horseman

Shows up with about ~22 minutes remaining on Forgotten Viaduct.

Reward – Character: Shield Maiden

Wraith Slayer I – Kill 50 000 Wraiths

Reward – 2500 Gold

Can be farmed on Forgotten Viaduct.

Viaduct Dominator I,II,III – Kill (1k,5k,10k) enemies in one visit of the Forgotten Viaduct.

Tier I reward – 1000 Gold

Tier II reward – 2000 Gold

Tier III reward – Sorceress

Frost Knight – Defeat the Frost Knight.

Reward – 750 Gold

Shows up in Forgotten Viaduct with ~x minutes remaining.

Hydra – Defeat the Hydra.

Reward – Forgotten Viaduct: Starting Ability

Shows up in Forgotten Viaduct with ~X minutes remaining

Viaduct Survivor I,II,III – Survive the Forgotten Viaduct until there are only (18/10/2) minutes left.

Tier I reward – 750 Gold

Tier II reward – 1250 Gold

Tier III reward – 2000 Gold

The Cupbearer – Enter Forgotten Viaduct and rescue the Cupbearer

Reward – Cupbearer

[QUESTS ARE CHARACTER SPECIFIC UNLESS STATED OTHERWISE]

Ringblade Mastery I,II,III – Deal (750K/1.5M/3M) damage with Ring Blades. [ANY CHARACTER]

Damage Quests (Refer to farming ghosties section)

Tier I reward – Trait Types: Strong & Fast

Tier II reward – Upgrade: Piercing Blades

Tier III reward – Trait Types: Cruel & Reaching

Damage Quests (Refer to farming ghosties section)

Swordplay Mastery I,II,III – Deal (200k/1M/3M) damage with the main weapon.

Damage Quests (Refer to farming ghosties section)

Tier I reward – Ability: Ring Blades

Tier II reward – 750 Gold

Tier III reward – 1500 Gold

Damage Quests (Refer to farming ghosties section)

Undaunted – Kill a total of 10 bosses.

Reward – Item: Fighter’s Headband

Power Hitter – Hit 1 000 Enemies for 300 or more damage in one run.

Reward – Item: Echoing Band

Spec crit damage.

Wide Sweep – Hit 20 Enemies with a single attack.

Reward – Trait: Multihit I

Spec range and AOE.

Forward – Walk 5 000 meters in one run.

Reward – Item: Spike Boots

Spec movespeed.

Just a Flesh Wound – Get hit a total of 500 times over all attempts.

Reward – Item: Thornfists

Blood’s Taste – Recover 2 000 HP in one run

Reward – Item: Blood-Soaked Shirt

It should count HP recovered while at full HP, but you won’t gain any regen HP if you’re full HP. try to take items that give healing. Move around a lot to break pots for food and potions. Spec Hp and Regen. Ideally you want to get hit to take advantage of regen. Just don’t get yourself killed.

Novice Swordsman – Reach level 30.

Reward – Item: Scars of Toil

Should be fairly simple to get early on by just playing.

Trained Swordsman – Reach level 60.

Reward – 750 Gold

After getting enough bonus XP from quests should be fairly simple.

Master Swordsman – Reach level 100.

Reward – 1500 Gold

See section about hitting level 100.

[QUESTS ARE CHARACTER SPECIFIC UNLESS STATED OTHERWISE]

Transfixion Mastery I,II,III – Deal /750k/1.5M/3M damage with Transfixion. [ANY CHARACTER]

Damage Quests (Refer to farming ghosties section)

Tier I reward – Trait Types: Effectivity & Accuracy

Tier II reward – Upgrade: Painful Incision

Tier III reward – Trait Types: Deadliness & Potency

Damage Quests (Refer to farming ghosties section)

Archery Master I,II,III – Crit enemies (5k/20k/50k) times within one run.

Tier I reward – Ability: Transfixion

Tier II reward – 750 Gold

Tier III reward – 1500 Gold

Damage Quests (Refer to farming ghosties section)

Taking Aim – Wait for 180 seconds before you start moving. You must move in order to complete the quest.

Reward – Item: Hunter’s Garb

Need 2-3 Revives. You might think turning on auto aim is a good idea, but you should wait til mobs get within ur pickup range then kill them so you can get xp. Obviously, if ur about to get mobbed start firing away. The elite that spawns will probably kill you, that’s what the revivals are for. They give you I-frames and push back the mobs buying you time. Make sure you move after waiting the 3 minutes.

Forward Evermore – Walk 100 000 meters.

Reward – Item: Guiding Star

This is going to take multiple runs. should be obvious but spec movespeed. I recommend doing gold farming while going for this. See gold farming section

Guided by the Wind – Increase your movement speed to 8m/s.

Reward – Trait: Piercing Wind

Breathless – Acquire the trait [Quick Hands IV] in a run.

Reward – Blessing: Attack Speed

Untouchable – Do not get hit for 3 minutes.

Reward – Item: Wind Crown

Piercing Through – Kill 20 000 enemies in one run.

Reward – Item: Hunting Gloves

Confident – Enter the Halls of Torment 20 times and survive at least 5 minutes.

Reward – Item: Collar of Confidence

Novice Archer – Reach level 30.

Reward Item: Elven Slippers

Trained Archer – Reach level 60.

Reward – 750 Gold

Master Archer – Reach level 100.

Reward – 1500 Gold

See section about level 100.

[QUESTS ARE CHARACTER SPECIFIC UNLESS STATED OTHERWISE]

Dragon’s Breath Mastery I,II,III – Deal (500k/1M/2M) damage with Dragon’s Breath. [ANY CAHRACTER]

Tier I reward – Trait Types: Flammability & Recovery

Tier II reward – Upgrade: Stream of Fire

Tier III reward – Trait Types: Incineration & Agony

Damage Quests (Refer to farming ghosties section)

Inferno I,II,III – Deal (300k,1M,3M) fire damage in one run.

Tier I reward – Ability: Dragon’s Breath

Tier II reward – 750 Gold

Tier III reward – 1500 Gold

Damage Quests (Refer to farming ghosties section)

Firestarter I,II,III – Apply burn to (10k/50k/200k) enemies.

Reward – 1500 Gold

Damage Quests (Refer to farming ghosties section)

Prolonged Suffering – Kill 50 000 enemies with effects. [ANY CHARACTER]

Reward – 2500 Gold

Incinerated I – Deal 200k burn damage in one run.

Reward – Blessing: Fire Damage

Firewalker – Walk 8 000 meters in one run.

Reward – Item: Firewalker Boots

Burning Masses – Apply 50 or more burn effects at the same time.

Reward – Item: Ruby Circlet

Pest Killer – Kill 50 000 enemies.

Reward – Item: Rat Ring

Novice Exterminator – Reach level 30.

Reward – Item: Ring of Fire

Trained Exterminator – Reach level 60.

Reward – 750 Gold

Master Exterminator – Reach level 100.

Reward – 1500 Gold

See section about level 100.

[QUESTS ARE CHARACTER SPECIFIC UNLESS STATED OTHERWISE]

Radiant Aura Mastery I,II,III – Deal (750k/1.5M/3M) damage with Radiant Aura. [ANY CHARACTER]

See damage quest farming section.

Tier I reward – Trait Types: Crit & Reach

Tier II reward – Upgrade: Sacred Flame

Tier III reward – Trait Types: Haste & Might

Damage Quests (Refer to farming ghosties section)

False Blessing I,II,III – Deal (500k/1.5M/5M) magic damage in one run.

Tier I reward – Ability: Radiant Aura

Tier II reward – 750 Gold

Tier III reward – 1500 Gold

Damage Quests (Refer to farming ghosties section)

Fragile Stamina – Survive 20 minutes without regenerating any health. Recovery from Potions or effects is allowed. [ANY CHARACTER]

Reward – Item: Pacesetters

It’s important to note this is any character because if you’re using a character that has innate regen (like the cleric) it means you cannot get hit for 28 minutes. If you take a character that has no innate regen and you don’t take regen traits you will be fine. All you have to do is survive for 28 minutes. You can pause at the start of the run to verify you have no regen.

Fragile Body – Survive 28 minutes with your original max health. (Don’t use items, blessings or traits) [ANY CHARACTER]

Reward – Item: Blood Catcher

Make sure to unspec all %HP from the shrine of blessings before you start your run. Then just make sure to not take any HP or demonic pact traits and you’ll be fine. You can pause at the start of the run to verify you have no HP modifiers.

Unholy Touch – Apply 50 000 debuffs in total.

Reward – 1000 Gold

Cleric main weapon applies fragile and affliction. Taking transfixion and speccing fragile/affliction and on hit chance is a good way to farm this quest.

Burning Belief Deal 500 000 burn damage in one run.

Reward – 1000 Gold

See damage quest farming section.

Taking the ring of fire will allow you to apply burn on-hit with your main weapon. The best ability for this would be dragon’s breath. If you get transfixition specced for on hit chance. If you have radiant aura you can spec for sacred flame. Try to get as much attack speed as possible so you can maximize your burn stacks applied.

Broken Body – Apply 10 stacks of Fragile on a single enemy at once.

Reward – 1000 Gold

With transfixition specced for fragile/affliction + on hit chance and cleric main weapon and enough attack speed it’s super easy to apply to Forgotten Viaduct ghosties.

Unction – Acquire the trait [Metabolism V] in a run.

Reward – Blessing: On Hit Chance

Just grab the Metabolism trait every time it shows up.

Cleric’s Stand – Regenerate 1 500 HP in one run. Only passive regeneration is counted.

Reward – Trait: False Blessing

Fully spec regen at shrine of blessings. Take Metabolism trait every time it shows up. Never let yourself be full hp.

Novice Cleric – Reach level 30.

Reward – 250 Gold

Trained Cleric – Reach level 60.

Reward – 750 Gold

Master Cleric – Reach level 100.

Reward – 1500 Gold

See section about level 100.

[QUESTS ARE CHARACTER SPECIFIC UNLESS STATED OTHERWISE]

Golem Mastery I,II,III – Deal (750k/1.5M/3M) damage with the Golem. [ANY CHARACTER]

Tier I reward – Trait Types: Adjustment & Power

Tier II reward – Upgrade: Ferrite Infusion

Tier III reward – Trait Types: Inexorable & Devastation

Damage Quests (Refer to farming ghosties section)

Demonic Commander I,II,III – Deal (500k/2M/5M) summon damage in one run.

Tier I reward – Ability: Summon Golem

Tier II reward – 750 Gold

Tier III reward – 1500 Gold

Damage Quests (Refer to farming ghosties section)

Demonic Exchange – Survive 5 minutes with a maximum health of 250 or less.

Reward – Trait: Demonic Exchange

Stepping Back – Do not get hit for 5 minutes.

Reward – Item: Shadow Cloak

Longliving – Acquire the trait [Channeling V] in a run.

Reward – Blessing: Duration

Beastmaster – Kill 5 000 Hellhounds in one exploration.

Reward – 1000 Gold

Farm on Ember Grounds

Observer – Survive 28 minutes without using your main weapon.

Reward – 1000 Gold

Use the spellcaster’s gloves. Choose a level that you have the starting ability unlocked for. To ensure you never accidentally use your main weapon, only choose traits with your keyboard. If you want to take it one step further you can move your mouse away from you entirely. If you do that make sure to choose abilities that auto aim themselves, as you can not have auto aim enabled.

Mark of Madness – Take a total of 50 000 damage over all runs.

Reward – 1000 Gold

Novice Warlock – Reach level 30.

Reward – 500 Gold

Trained Warlock – Reach level 60.

Reward – Item: Invocation Signet

Master Warlock – Reach level 100.

Reward – 1500 Gold

See section about level 100

[QUESTS ARE CHARACTER SPECIFIC UNLESS STATED OTHERWISE]

Meteor Strike Mastery III – Deal (750k/1.5M/3M) damage with Meteor Strike.[ANY CHARACTER]

Tier I reward – Trait Types: Frequency & Heat

Tier II reward – Upgrade: Scattered Debris

Tier III reward – Trait Types: Fusion & Shower

Damage Quests (Refer to farming ghosties section)

Thunderstorm I,II,III – Deal (500k/2M/5M) lightning damage in one run.

Tier I reward – Ability: Meteor Strike

Tier II reward – 750 Gold

Tier III reward – 1500 Gold

Damage Quests (Refer to farming ghosties section)

Queen of Thunder – Apply electrify 100 000 times. [ANY CHARACTER]

Reward – Item: Thunder Crown

Use ring of thunder on pretty much any character, Exterminator is the best class to apply on-hit with. Take electric abilities that have the ability to apply electrify. Take all electrify chance traits. IF you get transfixiion as an option that’s not bad either due to it’s on-hit chance traits.

Magic Step – Block 90 attacks in one run.

Reward – 1000 Gold

Take block chance gear (ei. elven slippers). Max out block chance blessing. Take as many block traits as possible. Purposely get hit by enemies that do low damage, because the lower damage the higher chance you have of blocking it. That chance increases with how much block chance you have.

Electrified – Deal 500 000 electrify damage in one run.

Reward – Blessing: Lightning Damage

Should be super easy as long as you’re taking abilities that can apply it and/or using ring of thunder. Electrify does stupid damage.

Thunderstrike – Hit 1 000 Enemies for 500 or more damage in one run. (Main Attack)

Reward – Item: Ring of Thunder

Sorceress hits like a truck. Attack speed, Crit chance, and Crit damage traits.

Hot Touch – Apply burn to 1 000 enemies in a single run.

Reward – 1000 Gold

Ring of fire and dragons breath. Spec for burn chance. If transfixion pops up, grab it and spec on-hit chance.

Charged Up – Apply 20 stacks of electrify on a single enemy.

Reward – Trait: Lightning Affinity

Farm it on ghosties boys in Forgotten Viaduct. Travel far in one direction of the bridge and you will find them.

Electrostasis – Increase your movement speed to 11m/s.

Reward – Item: Electrostatic Treads

Movement speed boots. Movement speed blessing. Movement speed traits. If you find an angel power up with the aforementioned you should get it right away.

Novice Sorceress – Reach level 30.

Reward – 250 Gold

Trained Sorceress – Reach level 60.

Reward – 750 Gold

Master Sorceress – Reach level 100.

Reward – 1500 Gold

See section about level 100.

[QUESTS ARE CHARACTER SPECIFIC UNLESS STATED OTHERWISE]

Shield Mastery I,II,III – Deal (300k/1.5M/3M) damage with the shield bash.

Tier I reward – Ability: Kugelblitz

Tier II reward – 750 Gold

Tier III reward – 1500 Gold

Damage Quests (Refer to farming ghosties section)

Kugelblitz Mastery I,II,III – Deal (750k/1.5M/3M) damage with Kugelblitz. [ANY CHARACTER]

Tier I reward – Trait Types: Voltage & Discharge

Tier II reward – Upgrade: High Voltage

Tier III reward – 1500 Gold

Damage Quests (Refer to farming ghosties section)

Duelist – Defeat a Lord.

Reward – Item: Duellist’s Spark

Invincible – Acquire the trait [Parry V] in a run.

Reward – Blessing: Block Strength

Direct Hits – Crit enemies 2 000 enemies with your main attack in one run. Shield Bash doesn’t count.

Reward – Item: Fencer’s Gloves

Bulwark – Get hit 180 times in a single run.

Reward – Trait: Bulwark

Tower – Wait for 180 seconds before you start moving. You must move in order to complete the quest.

Reward – 1000 Gold

Maiden’s Blessing – Recover 100 000 HP in total

Reward – Item: Maiden’s Tear

Stomp – Hit 15 Enemies with a single attack. Can’t be done with the shield bash.

Reward – Trait: Multihit II

Who needs defense? – Survive 28 minutes without any defense buffs.

Reward – Item: Defiant Plate

Make sure you have unallocated your shrine of blessings defense buffs. Be sure to not grab any traits that affect your defense. I’m not sure if defense from gear counts, but I wouldn’t risk it. When in game you can pause and check your character stats to verify that you have nothing affecting your defense negatively or positively.

Novice Shieldmaiden- Reach level 30.

Reward – 250 Gold

Trained Shieldmaiden- Reach level 60.

Reward – 750 Gold

Master Shieldmaiden- Reach level 100.

Reward – 1500 Gold

See section about level 100.

Hell Dweller – Play for 666 minutes.

Reward – 6666 Gold

Seasoned – Level Up 2000 times.

Reward – 4000 Gold

Survivor I,II – Kill a total of (1/10) lord.

Tier I reward – Blessing: Revives

Tier II reward – 5000 Gold

Boss Slayer I,II – Kill a total of (10/100) bosses.

Tier I reward – Trait: Stance Proficiency IV

Tier II reward – 5000 Gold

Pinpoint I,II – Crit enemies (50k/500k) times.

Tier I reward – 1000 Gold

Tier II reward – 4000 Gold

Guest of Hell – Play for 333 minutes.

Reward – Trait: Dedication IV

Trader I,II – Purchase (10/40) items from the Wellkeeper.

Tier I reward – Item: Seal of Rebirth

Tier II reward – 5000 Gold

Elite Slayer I,II – Kill a total of (50/150) elite enemies.

Tier I reward – Blessing: Gold Drops

Tier II reward – 4000 Gold

Mass Destruction I,II – Deal (10M/100M) damage in total.

Tier I reward – 1500 Gold

Tier II reward – 4000 Gold

Horde Slayer I,II – Kill (100k/400k) enemies in total.

Tier I reward – Trait: Weapon Proficiency IV

Tier II reward – 3000 Gold

Obolus – Collect a total of 300 gold.

Reward – Shrine Of Blessings

Pestbringer I,II – Apply debuffs (50k/500k) times.

Tier I reward – 1000 Gold

Tier II reward – 4000 Gold

Novice – Level Up 500 times.

Reward – Item: Jade Amulet (Best item in the game)

Tippler – Consume a total of 100 potions.

Reward – 2000 Gold

First Try – Enter the Halls of Torment.

Reward – Quest Stone

Thirsty – Consume a total of 10 potions.

Reward – Blessing: Health Recovery

Tormentor I,II – Apply damage effects (50k/500k) times.

Tier I reward – 1000 Gold

Tier II reward – 4000 Gold

Determined – Enter the Halls of Torment 5 times and survive at least 5 minutes.

Reward – 1000 Gold

Steadfast – Enter the Halls of Torment 20 times and survive at least 5 minutes.

Reward – 3000 Gold

Treasurer – Collect a total of 200 000 gold.

Reward – 5000 Gold

The tldr for this section is breaking as many pots are possible and moving as fast as possible while doing it. Pots have a chance to drop gold, gold slimes, and powerups.

Archer– We’ll be using archer because he has traits for increased projectiles, movespeed, and AOE.

Blade rings – act like boomerangs that fly off far into the distance hitting many things with infinite peirce. The perfect ability for breaking as many pots as possible. Take the upgrades that give more projectiles.

Ember grounds – seems to have the most breakable objects out of all the levels and spawns the most gold slimes. Also has 2 starting abilities on the ground, not counting the unlockable one. Which is better than Haunted Caverns which only has 1.

If you have the starting ability unlocked keep restarting your run until you get blade rings.

Traits to focus on

Movespeed – so you can generate the most pots as possible. Keep in mind that even if you break all the pots in an area, the game is always generating new pots to break off screen. SO ALWAYS KEEP MOVING.

Projectiles – the more you have the higher chance that your blade rings will hit a pot

AOE – same principle as above. the bigger your projectiles are the higher chance they have of hitting something

Attack speed – faster attacks means more projectiles

pickup range – this isnt for picking up xp because you’re going to be generating tons of pickup gloves. This is to make it easier to pickup both powerups and gold since they aren’t affecting by the pickup gloves.

Damage – obviously if you don’t spec any damage you won’t be able to clear the run. so if you don’t have one of the above traits as an option when you level up or you simply feel like ur dmg is lacking pickup dmg ie. strength, crit chance, crit damage.

Gear –

https://store.steampowered.com/news/app/2218750/view/3673295266803993357?l=english – [steampowered.com]

“Ringblades throwing distance/speed has been reduced, mostly to avoid it destroying containers far off-screen.”

The strat has been nerfed a lot, but is still a viable option for farming gold.

After playing with the blade rings nerfs they still feel fine. I just made sure to spec into ranged. What did feel different was gold slimes. They seemed to not drop as much gold as before, and they don’t leave trails with a ton of gold if they expire off screen anymore.

Halls of Torment – How to complete quest and achievements (2)

confirmed that gold slimes have been “fixed” which is where most of the gold loss comes from. I’m still not aware of any better gold farming strategy. (6/27/23)

first run after nerfs:

Halls of Torment – How to complete quest and achievements (3)

One of my runs:

Halls of Torment – How to complete quest and achievements (4)

https://steamcommunity.com/sharedfiles/filedetails/?id=2983982453 – [steamcommunity.com]

This guide is does a pretty good explanation of the process. If I ever get around to it i’ll write my own version of this section.

Level 100+ can only be reached on Forgotten Viaduct with Jade Amulet.

The only mandatory gear as stated above is Jade amulet. Forgotten Viaduct is the only level that provides enough XP to hit level 100. It might be possible on one of the other 2 levels with full quest completion and Jade Amulet, but it’s not worth it. Other than that, your goal is to kill ♥♥♥♥ as fast as possible. I recommend leaving the starting SUCC glove alone until the end of the run as it will allow you to suck in any XP that gets stuck behind either wall of ghosties. Make sure to make your way to both sides of the bridge for the ability pickups. Don’t linger near any of the ghosties as it makes XP drop behind them and you can’t grab it until you use the SUCC glove at the end. I like to keep moving into packs of enemies. My philosophy is that the faster you move into dense areas and kill things that faster they die and the faster they respawn. Rather than standing still and waiting for enemies to make their way to you.

I might add more to this later and/or add a section for ability recommendations.

One of my runs:

Halls of Torment – How to complete quest and achievements (5)

(6/28/2023)

Headwear:

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Windcrown is easily the best Headwear in the game. Makes all the other options weak by comparison.

Necklace:

Halls of Torment – How to complete quest and achievements (7)

Jade Amulet like the Windcrown has little to no competition within its gear slot. The additional stats you acquire from traits from leveling more often due to the +50% XP far outweighs any stats provided by any other amulet in the game. The less bonus XP you have from quests makes this item even more valuable.

Rings:

For crit builds:

Halls of Torment – How to complete quest and achievements (8)

Halls of Torment – How to complete quest and achievements (9)

Halls of Torment – How to complete quest and achievements (10)

Exterminator, Cleric, and Warlock can’t crit with their main weapon, but can crit with abilities.

Copper Ring and Wooden Ring should be self explanatory as to why they’re good for crit builds. Crit Damage traits give 20% per trait and Crit Chance trait gives 5% per trait. This means that they are both worth 2 levels of traits each. With the added bonus that they allow us to go beyond the normal amount granted from the 5 or 6 level of those traits.

I’m under the assumption that all Physical builds are crit builds.

Echoing Band potentially gives you a lot more pack clearing capabilities, but the 2 rings above are stronger. This ring could pair well with blade rings, I haven’t tested it. Same with Astronomer’s Orbs, but they kinda suck so I don’t recommend them. I’m not sure if taking AOE traits increases the area of the splash damage. Keep in mind it only works with attacks that have the Physical tag.

For On-hit builds:

Halls of Torment – How to complete quest and achievements (11)

Halls of Torment – How to complete quest and achievements (12)

If you’re going On-hit, scale elemental damage and things like Transfixition On-hit chance.

Primarily for use with Exterminator, but can also work well on others like Cleric. You can wear both rings at the same time and apply both Burn and Electrify on hit with your main weapon. Since Exterminator has high attack speed he can proc these effects like crazy. Cleric applies affliction and Fragile On-hit with his main weapon so he pairs well with on-hit as well.

Situational:

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For stationary play styles that utilize Hunter’s Garb Chest this is a strong option.

Halls of Torment – How to complete quest and achievements (14)

Seal of Rebirth can be useful if you don’t have any gear to retrieve and you already have your desired loadout. You can grab it from a chest and keep it in your bag to swap to if you’re about to die. Another example, you have Echoing Band and you’re on the final boss you should just swap it out for Seal of Rebirth because Echoing Band doesn’t help you in a boss fight.

Summon Rings:

I don’t know enough about them to make recommendations. I have seen people post considerable dps with some of them though. So they might be sleeper.

Other Rings:

Halls of Torment – How to complete quest and achievements (15)

I didn’t mention Iron ring because it’s just bad. You could make an argument for it on Exterminator since his base dmg is so low, but that’s about it.

Chests:

Best:

Halls of Torment – How to complete quest and achievements (16)

Personally I just take Blood-Soaked Shirt every run as I like the healing that it gives.

Other Best:

Halls of Torment – How to complete quest and achievements (17)

I’ve had people hype up Hunter’s Garb due to the damage bonus and it does seem like a strong option. I like to always keep moving while I’m playing so I still prefer Blood-Soaked Shirt. Pairs well with the Guiding Star Ring.

Other Mentions:

Halls of Torment – How to complete quest and achievements (18)

Halls of Torment – How to complete quest and achievements (19)

Blazing Shell is just an upgrade to the Plate Armor that you get access to later on. Nice to take on Shieldmaiden because the block chance. The rest of the options seem to just get over shadowed by the Blood-Soaked Shirt and Hunter’s Garb.

Gloves:

Best Overall:

Halls of Torment – How to complete quest and achievements (20)

Halls of Torment – How to complete quest and achievements (21)

My understanding is that the Hunting Gloves are just straight up better than the Quickhand gloves. Hunting Gloves gives you a 30% chance to have an additional attack, which just seems much better than 20% attack speed. I have not done any math to prove that though. You also are able to get the Quickhand gloves much earlier on.

Situational:

Halls of Torment – How to complete quest and achievements (22)

Obviously good for runs not using your main weapon trying to scale your abilities as much as possible. Also useful for the quest for not using your main weapon.

Halls of Torment – How to complete quest and achievements (23)

Good on Shieldmaiden.

Halls of Torment – How to complete quest and achievements (24)

Good on summon builds.

Footwear:

Best:

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None of the footwear options are too crazy. These just offer a simple stat boost that seem to be a bit more useful than the rest of the options.

Honorable Mentions:

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I’ve seen some people talk about some wacky strengths to these boots. I just haven’t experimented with them personally.

Halls of Torment – How to complete quest and achievements (27)

Good on Shieldmaiden.

Halls of Torment – How to complete quest and achievements (28)

These could be decent too. I just haven’t experimented with them.

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